Virtual Airline - History

History

Virtual airlines are early examples of online gaming communities, many of the first virtual airlines can be traced back to the early 1990s in flight simulator forums of services such as Prodigy, CompuServe or America Online While at least the early history of virtual airlines is predominantly on the Windows or DOS operating systems, Macintosh users also took part in the mid 1990s, with some of these still in operation today. Since they were first formed, these organizations are often characterized by their highly organized and structured nature when compared with other virtual groups in the gaming community. Such organizations represent some of the earliest examples of organized gaming groups similar to the clans and guilds seen in modern video gaming. It has been proposed that virtual airlines have existed since the creation of the first flight simulators, therefore predating the Internet.

Rapid growth in popularity of virtual airlines was experienced just prior to and through the new millennium. During this time, they were considered to be an immensely popular hobby often noted for how seriously it was taken by its participants. Since the rapid development of the massively multiplayer online game (MMOG) genre, virtual airlines and online flight simulation in general have seen much greater competition for participation and membership.

Given their origins through the early Internet, these organizations have often been early adopters of technology to enhance the online experience. This technology includes online databasing and multiplayer networks such as the Virtual Air Traffic Simulation Network (VATSIM), International Virtual Aviation Organization (IVAO), SkySimFlight or FSLive. Developments have tended towards more integration between Internet websites, the simulation software such as those in the Microsoft Flight Simulator series, multiplayer networks, and flight recording systems. It is believed that increased integration across these mediums provides a more immersive experience that enhances gameplay, being the primary reason for people to join the virtual groups. Commentators have described virtual aviation as giving Flight Simulators an interest and depth that they would otherwise not have. While virtual airlines are not real, since the flights only happen inside of a computer, they are considered a serious hobby that has appeal among a very wide age range of participants, with the average age of participants increasing.

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