Video Game Producer - Types of Producers

Types of Producers

Most video and computer games are developed by third-party developers. In these cases, there may be external and internal producers. External producers may act as "executive producers" and are employed by the game's publisher. Internal producers work for the developer itself and have more of a hands-on role. Some game developers may have no internal producers, however, and may rely solely on the publisher's producer.

For an internal producer, associate producers tend to specialize in an area of expertise depending on the team they are producing for and what skills they have a background in. These specializations include but are not limited to: programming, design, art, sound, and quality assurance. A normal producer is usually the project manager and is in charge of delivering the product to the publisher on time and on budget. An executive producer will be managing the all of the products in the company and making sure that the games are on track to meet their goals and stay within the company's goals and direction.

For an external producer, their job responsibilities may focus mainly on overseeing several projects being worked on by a number of developers. While keeping updated on the progress of the games being developed externally, they inform the upper management of the publisher of the status of the pending projects and any problems they may be experiencing. If a publisher's producer is overseeing a game being developed internally, their role is more akin to that of an internal producer and will generally only work on one game or a few small games.

As games have grown larger and more expensive, line producers have become part of some teams. Based on filmmaking traditions, Line Producers focus on project scheduling and costing to ensure titles are completed on time and on budget.

Read more about this topic:  Video Game Producer

Famous quotes containing the words types of, types and/or producers:

    Our children evaluate themselves based on the opinions we have of them. When we use harsh words, biting comments, and a sarcastic tone of voice, we plant the seeds of self-doubt in their developing minds.... Children who receive a steady diet of these types of messages end up feeling powerless, inadequate, and unimportant. They start to believe that they are bad, and that they can never do enough.
    Stephanie Martson (20th century)

    He’s one of those know-it-all types that, if you flatter the wig off him, he chatter like a goony bird at mating time.
    —Michael Blankfort. Lewis Milestone. Johnson (Reginald Gardner)

    When producers want to know what the public wants, they graph it as curves. When they want to tell the public what to get, they say it in curves.
    Marshall McLuhan (1911–1980)