Bot Types
Bots can be either static or dynamic.
Static bots are designed to follow pre-made waypoints or pathnodes for each level or map. These bots need to have a unique waypoint file for each map, or a pathnode system embedded in the map, if they are to function. For example, Quake 3 Arena bots use an AAS (area awareness system) file to move around the map, while Counter-Strike bots use a WPT (waypoint) file. Unreal Tournament's series bots use an embedded pathnode system in the map to navigate.
Dynamic bots, on the other hand, dynamically learn the levels and maps as they play. RealBot, for Counter-Strike, is an example. Some bots are designed using both static and dynamic features.
Read more about this topic: Video Game Bot
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“Science is intimately integrated with the whole social structure and cultural tradition. They mutually support one otheronly in certain types of society can science flourish, and conversely without a continuous and healthy development and application of science such a society cannot function properly.”
—Talcott Parsons (19021979)