Victoria: An Empire Under The Sun

Victoria: An Empire Under the Sun is a real-time strategy game by Paradox Entertainment (now known as Paradox Interactive). It covers its namesake the Victorian period, specifically 1836-1920 and runs on a modified version of the Europa Universalis engine. The lead game programmer was Johan Andersson. The game was later ported to Macintosh by Virtual Programming.

Unlike previous Paradox Games, which either focused on exploration and colonization (Europa Universalis) or warfare (Hearts of Iron), Victoria focuses on internal management, covering the industrialization and social/political changes in a country. The game itself gives a lot of importance to the economy of a country, having a complex market system which is described as being one of the best economic simulators ever made. Fans of Paradox's games have noted this one for being the deepest game Paradox has yet made, making it quite popular with the Paradox fanbase. However, Victoria received largely indifferent reviews on release, averaging only 60.4% on Game Rankings. Critics cited reasons such as the game's steep learning curve and its relatively dated graphics.

On August 19, 2009, Victoria II was announced, and was released on August 13, 2010.

Read more about Victoria: An Empire Under The SunEconomy, Diplomacy, Warfare, Mods, Reception, Victoria: Revolutions

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    To found a great empire for the sole purpose of raising up a people of customers, may at first sight appear a project fit only for a nation of shopkeepers. It is, however, a project altogether unfit for a nation of shopkeepers, but extremely fit for a nation that is governed by shopkeepers.
    Adam Smith (1723–1790)