Clans
Similar to the previous game, Kindred are brought into one of five clans as part of their transformation into vampires. Each clan covers a broad range of vampiric archetypes:
- The Daeva, for instance, evoke the image of vampires as seductive, decadent, sexually transgressive predators who blur lust and hunger together, equating the act of feeding with sensual pleasure, like Joseph Sheridan Le Fanu's Carmilla.
- The Gangrel embody the idea of vampires as predatory feral demons. An upper level in the feeding chain with little or no interest in humans as anything other than food, they represent vampirism as crude predation and evoke ideas of basic instinct, untamed ferocity and freedom that are commonly associated with predators.
- The Mekhet are mysterious conspiratorial occultists, obsessed with knowledge and information, who hide in the shadows and manipulate others from afar.
- Nosferatu vampires are the repulsive, yet fascinating, alien and hideous monsters of legend (such as Count Orlok of their movie namesake).
- Ventrue are regal vampires who value power and dominion to the point of obsession, self-styled "lords of the night" they represent vampirism as a metaphor for maddening power, like Bram Stoker's Dracula.
Within these clans are many sub-clans, known as bloodlines.
Read more about this topic: Vampire: The Requiem