Vampire: The Masquerade is a role-playing game created by Mark Rein·Hagen. It was the first of White Wolf Publishing's World of Darkness role-playing games, based on the Storyteller System and centered around vampires in a modern gothic-punk world. The title of the series comes from "The Masquerade", referring to the Camarilla's attempts to hide vampirism from humans and their governments, but is also a double entendre referring to vampires' efforts to convince themselves that they are not truly monsters.
In 1992, Vampire: The Masquerade won the Origins Award for Best Roleplaying Rules of 1991. The game line was discontinued in 2004 followed by a revision of the setting in Vampire: The Requiem. The game received its 20th Anniversary Edition in 2011 and was officially revived as part of White Wolf Publishing's shift to a print on demand business model, and multiple new Masquerade products have been announced.
Read more about Vampire: The Masquerade: Concept, Game System, Vampires in World of Darkness, Clans and Bloodlines, Tie-ins and Adaptations, 20th Anniversary Edition, Print On Demand
Famous quotes containing the word masquerade:
“Women over fifty already form one of the largest groups in the population structure of the western world. As long as they like themselves, they will not be an oppressed minority. In order to like themselves they must reject trivialization by others of who and what they are. A grown woman should not have to masquerade as a girl in order to remain in the land of the living.”
—Germaine Greer (b. 1939)