The game was designed in 1994 by Richard Garfield and initially published by Wizards of the Coast. As Garfield's first follow-up to his popular Magic: The Gathering collectible card game, he was eager to prove that the genre was "a form of game as potentially diverse as board games" In 1995 the game was renamed from Jyhad to Vampire: The Eternal Struggle to increase its appeal and distance itself from the Islamic term Jihad . After the 1996 Sabbat expansion, Wizards of the Coast abandoned the game, and in 2000 White Wolf took over development. It is thus one of the oldest collectible card games in existence.
White Wolf announced that Vampire: The Eternal Struggle would cease production on the 10th of September, 2010
Richard Garfield noted that the experiences he had made with the Magic: The Gathering collectible card game had helped him to improve his design of the game. In an interview with Robert Goudie, Garfield particularly notes dedicated multi-player (3+) rules, a lack of "land cards", and a more rapid card drawing mechanism (cards normally being replaced instantly after being played).
Read more about Vampire: The Eternal Struggle: Setting, Sets and Expansions
Famous quotes containing the words eternal and/or struggle:
“Nothing that grieves us can be called little: by the eternal laws of proportion a childs loss of a doll and a kings loss of a crown are events of the same size.”
—Mark Twain [Samuel Langhorne Clemens] (18351910)
“The rising power of the United States in world affairs ... requires, not a more compliant press, but a relentless barrage of facts and criticism.... Our job in this age, as I see it, is not to serve as cheerleaders for our side in the present world struggle but to help the largest possible number of people to see the realities of the changing and convulsive world in which American policy must operate.”
—James Reston (b. 1909)