V. R. Parton - Gryphon Chess

Gryphon Chess

a b c d e f g h
8 8
7 7
6 6
5 5
4 4
3 3
2 2
1 1
a b c d e f g h
Gryphon Chess starts with kings omitted.

Also known as Complicacious Chess, at the end of a move, the moved piece transforms to a piece of a different type (the next in the series: pawn→knight→bishop→rook→queen→king). So after moving a pawn, the pawn transforms to a knight of the same colour. After moving a knight, it becomes a bishop; and so on. Kings do not transform.

Game rules

A player may have no more than four knights, four bishops, four rooks, or two queens on the board at any one time, but may have as many as fifteen kings. Checkmating any one of the enemy kings wins the game.

Comments

"It will be seen at once that a complicacious pawn reaches the status of kingship in five moves, whereas a complicacious Rook does so in two moves." "Naturally, a player will not capture the enemy Queen! Neither will he desire to move his own Queen, to provide the necessary target for his opponent to win by." (Parton 1961:26)

a b c d e f g h
8 8
7 7
6 6
5 5
4 4
3 3
2 2
1 1
a b c d e f g h
a b c d e f g h
8 8
7 7
6 6
5 5
4 4
3 3
2 2
1 1
a b c d e f g h
Variations

In circular Gryphon Chess, players have one king for the entire game as in normal chess. But the transformation sequence is changed and made circular: pawn→knight→bishop→rook→queen→pawn. (So, a piece can transform any number of times without limitation.) Again, no more than four knights, four bishops, four rooks, or two queens are permitted in play at any one time.

In simplified Gryphon Chess, players start with their king and eight pawns. "The pawns change through the regular Gryphon order and terminate in kingship. Until a player has captured an enemy piece, he is forbidden to move his king sideways or backwards." (Parton 1974:17)

Read more about this topic:  V. R. Parton

Famous quotes containing the words gryphon and/or chess:

    “And how many hours a day did you do lessons?” said Alice, in a hurry to change the subject.
    “Ten hours the first day,” said the Mock Turtle: “nine the next, and so on.”
    “What a curious plan!” exclaimed Alice.
    “That’s the reason they’re called lessons,” the Gryphon remarked: “because they lessen from day to day.”
    Lewis Carroll [Charles Lutwidge Dodgson] (1832–1898)

    There is a parallel between the twos and the tens. Tens are trying to test their abilities again, sizing up and experimenting to discover how to fit in. They don’t mean everything they do and say. They are just testing. . . . Take a good deal of your daughter’s behavior with a grain of salt. Try to handle the really outrageous as matter-of-factly as you would a mistake in grammar or spelling.
    —Stella Chess (20th century)