V. R. Parton - Gryphon Chess

Gryphon Chess

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Gryphon Chess starts with kings omitted.

Also known as Complicacious Chess, at the end of a move, the moved piece transforms to a piece of a different type (the next in the series: pawn→knight→bishop→rook→queen→king). So after moving a pawn, the pawn transforms to a knight of the same colour. After moving a knight, it becomes a bishop; and so on. Kings do not transform.

Game rules

A player may have no more than four knights, four bishops, four rooks, or two queens on the board at any one time, but may have as many as fifteen kings. Checkmating any one of the enemy kings wins the game.

Comments

"It will be seen at once that a complicacious pawn reaches the status of kingship in five moves, whereas a complicacious Rook does so in two moves." "Naturally, a player will not capture the enemy Queen! Neither will he desire to move his own Queen, to provide the necessary target for his opponent to win by." (Parton 1961:26)

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Variations

In circular Gryphon Chess, players have one king for the entire game as in normal chess. But the transformation sequence is changed and made circular: pawn→knight→bishop→rook→queen→pawn. (So, a piece can transform any number of times without limitation.) Again, no more than four knights, four bishops, four rooks, or two queens are permitted in play at any one time.

In simplified Gryphon Chess, players start with their king and eight pawns. "The pawns change through the regular Gryphon order and terminate in kingship. Until a player has captured an enemy piece, he is forbidden to move his king sideways or backwards." (Parton 1974:17)

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