User Story

In software development and product management, a user story is one or more sentences in the everyday or business language of the end user or user of a system that captures what a user does or needs to do as part of his or her job function. User stories are used with Agile software development methodologies as the basis for defining the functions a business system must provide, and to facilitate requirements management. It captures the 'who', 'what' and 'why' of a requirement in a simple, concise way, often limited in detail by what can be hand-written on a small paper notecard. User stories are written by or for the business user as that user's primary way to influence the functionality of the system being developed. User stories may also be written by developers to express non-functional requirements (security, performance, quality, etc.), though primarily it is the task of a product manager to ensure user stories are captured.

User stories are a quick way of handling customer requirements without having to create formalized requirement documents and without performing administrative tasks related to maintaining them. The intention of the user story is to be able to respond faster and with less overhead to rapidly changing real-world requirements.

A user story is an informal statement of the requirement as long as the correspondence of acceptance testing procedures is lacking. Before a user story is to be implemented, an appropriate acceptance procedure must be written by the customer to ensure by testing or otherwise whether the goals of the user story have been fulfilled. Some formalization finally happens when the developer accepts the user story and the acceptance procedure as a work specific order.

Read more about User Story:  Creating User Stories, Examples, Usage, Benefits, Limitations, User Stories and Use Cases

Famous quotes containing the words user and/or story:

    A worker may be the hammer’s master, but the hammer still prevails. A tool knows exactly how it is meant to be handled, while the user of the tool can only have an approximate idea.
    Milan Kundera (b. 1929)

    To recover the fatherhood idea, we must fashion a new cultural story of fatherhood. The moral of today’s story is that fatherhood is superfluous. The moral of the new story must be that fatherhood is essential.
    David Blankenhorn (20th century)