User expectations refers to the consistency that users expect from products. Interaction design is very concerned with this topic. For example, our user expectations for traffic behavior is one of the more consistent ones because it is governed by traffic laws that are enforced. Software, or even worse small consumer electronics, on the other hand, can have widely varying degrees of consistency.
A good rule of thumb or design principle to use in interaction design is to follow the "Principle of least astonishment". In the case of interactive software applications, for example, users form expectations based on their experience with similar kinds of software. Effective software design aims to conform with prevailing norms for aspects of behavior such as the software's user interface and its responsiveness.
A commonly noted sign of poor usability and human factors due to the violation of user expectations is when signs are needed for common things like doors. This was made famous by Donald A. Norman in his seminal book The Psychology of Everyday Things. There is also a website devoted to such Bad Designs .
Famous quotes containing the words user and/or expectations:
“A worker may be the hammers master, but the hammer still prevails. A tool knows exactly how it is meant to be handled, while the user of the tool can only have an approximate idea.”
—Milan Kundera (b. 1929)
“Its important to remember that feminism is no longer a group of organizations or leaders. Its the expectations that parents have for their daughters, and their sons, too. Its the way we talk about and treat one another. Its who makes the money and who makes the compromises and who makes the dinner. Its a state of mind. Its the way we live now.”
—Anna Quindlen (20th century)