Uru: Ages Beyond Myst - Gameplay

Gameplay

Uru: Ages Beyond Myst is a puzzle-adventure game that takes place on worlds known as Ages. Gameplay can be viewed from first- and third-person perspectives, a departure from other Myst titles. Players navigate Ages from the third-person perspective, but can switch to the first-person view for closer inspection of clues and objects. Players in Uru can neither pick up objects nor carry an inventory of items; puzzle items must be pushed or kicked into place. The onscreen interface is minimal, having no health meters, maps, or compasses to distract from exploration.

Players create their own avatars when beginning the game. Different skin tones, facial features, clothing, and hairstyles are available for customizing these player representations. Players also receive a special linking book, a volume that serves as a portal to a personal world or Age, known as Relto. The main objective of the game is to explore and restore power to other Ages; players must also find seven "journey cloths". These cloths serve as save points in lieu of a game-saving option; characters are transported to the last cloth they touched when they restart. As in previous Myst games, player characters cannot die. For example, falling off a cliff sends characters back to Relto. The personal Age serves as a hub in Uru, containing a bookshelf with linking books to Ages players have explored, as well as avatar customization options and game information.

During the course of the game, players uncover clues about the D'ni, an ancient civilization, and the archeological group dedicated to learning more about them, the D'ni Restoration Council. Aspects of the D'ni civilization such as social structure, marriage, and how Ages came about are also imparted as players progress through the Ages. Players may collect Relto pages, which offer cosmetic customization to the player's personal Ageā€”for example, making it rain or adding a waterfall.

Uru was originally to ship with a massively multiplayer online component, which was delayed and never integrated into the retail release. Initially branded Uru Live, the multiplayer portion was designed to allow two or more players to work together to overcome obstacles or complete puzzles. Players would be able to chat in real time and cooperate in specially-designed puzzles. In previews of the multiplayer component, there were three distinct types of Ages. The personal Age provided links to other Ages, which were unlocked by solving puzzles in prerequisite worlds. Neighborhood Ages were analogous to an invite-only party, and City Ages provided places for players to congregate; IGN called the Age "a giant lounge".

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