Legacy
The success of the original Unreal Tournament has spawned three sequels, including Unreal Tournament 2003 and Unreal Tournament 2004 (on Unreal Engine 2.x) and Unreal Tournament 3, which was originally code named UT2007. This yearly naming structure, based around marketing the franchise as a competitive sports title, was abandoned shortly before the launch of the third sequel.
There have also been several efforts to remake Unreal Tournament by the community using newer engine versions, the largest in scope being Unreal Tournament Revolution, a total conversion for UT2004, featuring new music by original Unreal Tournament composer Michiel van den Bos. Because of differences in the styles of the sequels, the goal of such remakes are typically to take advantage of newer engine features and graphical capabilities while remaining true to the gameplay and style of the first Unreal Tournament.
In 2000, Digital Extremes announced a game with the name Dark Sector which was planned as a spiritual successor to Unreal Tournament and "the next step in the first person action gaming experience by blending the intense action elements of Unreal Tournament with the scope and character evolution of a persistent online universe". It was to feature an early clan/syndicate support, team battles, ladder matches and Space flight gameplay. However, the game (in this form) never would see the light of day as the original plan was scrapped. The title would resurface in 2004 with an entirely new focus and being developed for the late sixth generation of video game consoles.
Read more about this topic: Unreal Tournament
Famous quotes containing the word legacy:
“What is popularly called fame is nothing but an empty name and a legacy from paganism.”
—Desiderius Erasmus (c. 14661536)