Umihara Kawase | |
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Developer(s) | TNN/NHK SC |
Designer(s) | Kiyoshi Sakai |
Composer(s) | Pas de chat Masahito Nakano Atsuhiro Motoyama Shinji Tachikawa |
Platform(s) | Super Famicom |
Release date(s) |
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Genre(s) | Platform game |
Mode(s) | Single player |
Umihara Kawase contains a total of 49 fields of which four are exit fields and six are boss fields. The game makes good use of the SFC's colour palette for digitized photographic backgrounds. The rope physics sometimes strain the Super Famicom's CPU, leading to slowdown, but this is rare. The game permits saving speedruns, establishing such play as a principle feature of the series.
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