Ultimate Play The Game

Ultimate Play The Game (often shortened to just Ultimate) was a critically acclaimed video game developer of the early home computer era. "Ultimate Play The Game" was the trading name of Ashby Computers & Graphics Ltd. (ACG), a software company founded in 1982 by two ex-arcade game developers Tim and Chris Stamper. Ultimate released a series of successful games for the Sinclair ZX Spectrum, Amstrad CPC, BBC Micro, MSX and Commodore 64 computers from 1982 until its closure in 1988. Ultimate are perhaps best remembered for the big-selling titles Jetpac and Sabre Wulf, each of which sold over 300,000 copies in 1983 and 1984 respectively, and their groundbreaking series of isometric arcade adventures utilising a technique termed Filmation. Knight Lore, the first of the Filmation games, has been retrospectively described in the press as "seminal ... revolutionary" (GamesTM), "one of the most successful and influential games of all time" (X360), and "the greatest single advance in the history of computer games" (Edge).

By the time of the label's last use in 1988 on a retrospective compilation, Ultimate had evolved into Rare, and moved on to developing titles for Nintendo consoles. Rare was purchased by Microsoft in 2002 for US$377 million, a record price for a video game developer, and now develops exclusively for Microsoft's Xbox 360 console. In 2006 Rare revived the Ultimate Play The Game name for an Xbox Live Arcade remake of Jetpac named Jetpac Refuelled.

Read more about Ultimate Play The Game:  Commodore 64 Releases, Authorship

Famous quotes containing the words ultimate, play and/or game:

    We must choose. Be a child of the past with all its crudities and imperfections, its failures and defeats, or a child of the future, the future of symmetry and ultimate success.
    Frances E. Willard 1839–1898, U.S. president of the Women’s Christian Temperance Union 1879-1891, author, activist. The Woman’s Magazine, pp. 137-40 (January 1887)

    The play seems out for an almost infinite run.
    Don’t mind a little thing like the actors fighting.
    Robert Frost (1874–1963)

    The indispensable ingredient of any game worth its salt is that the children themselves play it and, if not its sole authors, share in its creation. Watching TV’s ersatz battles is not the same thing at all. Children act out their emotions, they don’t talk them out and they don’t watch them out. Their imagination and their muscles need each other.
    Leontine Young (20th century)