Channels
Country | Channel |
---|---|
Canada | YTV |
United States | Cartoon Network, The Hub |
United Kingdom | NickToons |
Germany | Jetix, Super RTL |
Mexico | Cartoon Network |
Peru | |
Slovakia | |
Czech Republic | |
Colombia | |
Venezuela | |
Ecuador | |
Chile | |
Argentina | |
Bolivia | |
Paraguay | |
Guatemala | |
Costa Rica | |
El Salvador | |
Netherlands | Jetix |
Portugal | TVI, Canal Panda |
Serbia | Happy TV |
Malaysia | TV3, Cartoon Network (Southeast Asia) |
Bulgaria | bTV, Jetix, Nova Television |
Slovenia | POP TV |
Brazil | Cartoon Network, Rede Globo HD |
Poland | Jetix |
Philippines | Cartoon Network / GMA 7 |
Australia | Cartoon Network and Network Ten (On Toasted TV) |
Israel | Jetix |
Arab World Countries | MBC 3 |
France | Gulli |
India | Cartoon Network |
Italy | Mediaset Italia 1 |
Russia | Jetix, STS |
MTV3 | |
Thailand | Cartoon Network |
Turkey | Minika |
Indonesia | Global TV, Cartoon Network (Southeast Asia) |
Taiwan | Cartoon Network (Beginning on July 1, 2008, until season 2) |
Japan | TV Tokyo, TV Aichi (Both beginning April 3, 2010), etc. |
Pakistan and Bangladesh | Cartoon Network |
Romania | Cartoon Network and Jetix |
Armenia and Nagorno-Karabakh Republic | Shant |
Read more about this topic: Transformers Animated
Famous quotes containing the word channels:
“As every pool reflects the image of the sun, so every thought and thing restores us an image and creature of the supreme Good. The universe is perforated by a million channels for his activity. All things mount and mount.”
—Ralph Waldo Emerson (18031882)
“Television is becoming a collagethere are so many channels that you move through them making a collage yourself. In that sense, everyone sees something a bit different.”
—David Hockney (b. 1937)
“Not too many years ago, a childs experience was limited by how far he or she could ride a bicycle or by the physical boundaries that parents set. Today ... the real boundaries of a childs life are set more by the number of available cable channels and videotapes, by the simulated reality of videogames, by the number of megabytes of memory in the home computer. Now kids can go anywhere, as long as they stay inside the electronic bubble.”
—Richard Louv (20th century)