Tower Defense

Tower defense is a subgenre of real-time strategy video games. The goal of tower defense games is to try to stop enemies from crossing a map by building traps to slow them down and towers which shoot at them as they pass. Enemies and towers usually have varied abilities, costs, and upgrade prices. When an enemy is defeated, the player earns money or points, which are used to buy or upgrade towers, or upgrade the number of money or points that are earned, or even upgrade the rate at which they upgrade.

The choice and positioning of the personal towers is the essential strategy of the game. Many games, such as Flash Element Tower Defense, feature enemies that run through a "maze", which allows the player to strategically place towers for optimal effectiveness. However, some versions of the genre force the user to create the maze out of their own towers, such as Desktop Tower Defense. Some versions are a hybrid of these two types, with preset paths that can be modified to some extent by tower placement, or towers that can be modified by path placement.

Read more about Tower Defense:  History, Gameplay, USPTO Trademark

Famous quotes containing the words tower and/or defense:

    What did it matter where you lay once you were dead? In a dirty sump or in a marble tower on top of a high hill? You were dead, you were sleeping the big sleep, you were not bothered by things like that. Oil and water were the same as wind and air to you.
    Raymond Chandler (1888–1959)

    Hence that general is skilful in attack whose opponent does not know what to defend; and he is skilful in defense whose opponent does not know what to attack.
    Sun Tzu (6th–5th century B.C.)