Top Gun - Video Games

Video Games

Top Gun also spawned a number of video games for various platforms. The original game was released in 1987 under the same title as the film. It was released on five platforms in total: PC, Commodore 64, ZX Spectrum, Amstrad CPC and Nintendo Entertainment System (NES) (with an equivalent version for Nintendo's "VS." arcade cabinets). In the game, the player pilots an F-14 Tomcat fighter, and has to complete four missions. A sequel, Top Gun: The Second Mission, was released for the NES three years later.

Another game, Top Gun: Fire at Will, was released in 1996 for the PC and later for the Sony PlayStation platform. Top Gun: Hornet's Nest was released in 1998. Top Gun: Combat Zones was released for PlayStation 2 in 2001 and was ported to the Nintendo GameCube and Windows PCs a year later. Combat Zones was considerably longer and more complex than its predecessors, and also featured other aircraft besides the F-14. In late 2005, a fifth game, simply titled Top Gun, was released for the Nintendo DS. At E3 2011, it was announced that a new game, Top Gun: Hard Lock which was released in March 2012 for Xbox 360, PC, and PlayStation 3.

Mobile game publisher Hands-On Mobile (formerly known as Mforma) have published three mobile games based around Top Gun. The first two were top-down scrolling arcade shooters. The third game takes a different approach as a third-person perspective game, similar to Sega's After Burner games.

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Famous quotes related to video games:

    I recently learned something quite interesting about video games. Many young people have developed incredible hand, eye, and brain coordination in playing these games. The air force believes these kids will be our outstanding pilots should they fly our jets.
    Ronald Reagan (b. 1911)

    It is among the ranks of school-age children, those six- to twelve-year-olds who once avidly filled their free moments with childhood play, that the greatest change is evident. In the place of traditional, sometimes ancient childhood games that were still popular a generation ago, in the place of fantasy and make- believe play . . . today’s children have substituted television viewing and, most recently, video games.
    Marie Winn (20th century)