Computer and Video Games
Tom Clancy's Rainbow Six/Tom Clancy's Rainbow 6 | |
---|---|
Genres | Tactical shooter |
Developers | Ubisoft Montreal Ubisoft Red Storm |
Publishers | Ubisoft |
First release | Rainbow Six May 15, 1998 |
Latest release | Tom Clancy's Rainbow Six: Shadow Vanguard March 17, 2011 |
Official website | Official Website |
The first game was developed by Red Storm Entertainment, while the novel was being written. The game later spawned a number of sequels and expansion packs. Red Storm was later acquired by Ubisoft, who currently develops and publishes the games. Mobile phone versions of the game are developed and published by Gameloft.
Rainbow Six and its sequels defined the tactical shooter genre, forcing players to focus more time and effort on stealth, teamwork, and tactics rather than on sheer firepower. With some of the more recent releases; however, the game has taken on more of a "mainstream" first-person shooter approach in an attempt to appeal to a wider audience by moving away from the tactical planning aspect that made the game popular in the first place. This is due to several factors, the most prominent being the buy out of Clancy-owned Red Storm Entertainment by Ubisoft Entertainment.
The latest game has changed the series title to Rainbow 6.
Read more about this topic: Tom Clancy's Rainbow Six
Famous quotes containing the words video games, computer, video and/or games:
“It is among the ranks of school-age children, those six- to twelve-year-olds who once avidly filled their free moments with childhood play, that the greatest change is evident. In the place of traditional, sometimes ancient childhood games that were still popular a generation ago, in the place of fantasy and make- believe play . . . todays children have substituted television viewing and, most recently, video games.”
—Marie Winn (20th century)
“The archetype of all humans, their ideal image, is the computer, once it has liberated itself from its creator, man. The computer is the essence of the human being. In the computer, man reaches his completion.”
—Friedrich Dürrenmatt (19211990)
“We attempt to remember our collective American childhood, the way it was, but what we often remember is a combination of real past, pieces reshaped by bitterness and love, and, of course, the video pastthe portrayals of family life on such television programs as Leave it to Beaver and Father Knows Best and all the rest.”
—Richard Louv (20th century)
“At the age of twelve I was finding the world too small: it appeared to me like a dull, trim back garden, in which only trivial games could be played.”
—Elizabeth Bowen (18991973)