Time Crisis - Plot

Plot

The main plot of the first original Time Crisis arcade game release involves an attempted coup in the fictional republic of Sercia. For a millennium, the Garo family ruled Sercia with an iron fist. In the year 1995, the V.S.S.E. International Intelligence Agency sent William MacPherson, who successfully toppled the Garo regime and became its first democratically elected president.

The last remaining member of the Garo family, Sherudo Garo, sought to recapture the throne from the hands of President MacPherson. He sends a mercenary named Wild Dog and kidnaps the president's daughter, Rachel. Garo demands military secrets in return for Rachel's safe return or he will kill her by sunset. V.S.S.E. sends its best agent, Richard Miller (also called the One-Man Army) to break in, invade Garo's castle and rescue Rachel.

Miller makes his way through the lower levels of the castle only to find a trap set up by Moz, one of Garo's henchmen armed with a clawed hand. After defeating Moz and being directed to the clock tower, Richard works up through the upper levels of the castle and finds Rachel and Garo. Garo pulls out his knives and they battle, which ends when Miller kills him; however, Wild Dog reappears, kidnaps Rachel, and drags her away. Miller pursues Wild Dog, and it finally ends on a bridge just outside of the castle. Wild Dog begins detonating the castle and is planning to fly away on a helicopter, shooting Rachel in the arm as she tries to escape. After a rough battle, Miller defeats Wild Dog, causing him to drop his radio detonator and become engulfed in the destruction. Miller and Rachel safely make it out and return home.

The Kantaris deal is a side special story exclusive to the PlayStation version of Time Crisis. Miller has received orders to infiltrate a mysterious hotel known as Chateau Du Luc, which is operated by Kantaris, leader of the smuggling network of the same name. The V.S.S.E. has received positive verification that Kantaris supplied arms to the Wild Dogs, and it is Miller's mission to disband this organization. Exactly how this happens will differ depending on the player's performance in this story. Depending on these different routes, Miller may face off against Kantaris' pet cyborg "Web Spinner" in the ballroom, a giant robot in the Lounge, a Spider-like battle tank in the Parking Lot, or the Kantaris gunship on the Heliport. The story will end with a "Mission Complete" message if the player managed to gun down Kantaris' car, destroyed the robot in enough time so it causes Kantaris to be pushed out of the window, or shoot down the gunship. However, it will end with a "Mission Failed" message if Kantaris managed to get away or remained alive.

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