Games
Name | Year | Credited With | Publisher |
---|---|---|---|
Indiana Jones and the Last Crusade: The Action Game | 1989 | tester | LucasArts |
Maniac Mansion (NES port) | 1990 | tools programmer, SCUMM | LucasArts |
The Secret of Monkey Island | 1990 | co-writer, programmer, additional designer | LucasArts |
Monkey Island 2: LeChuck's Revenge | 1991 | co-writer, programmer, additional designer | LucasArts |
Maniac Mansion: Day of the Tentacle | 1993 | co-designer, co-producer, co-director, co-writer | LucasArts |
Full Throttle | 1995 | project leader, writer, designer | LucasArts |
The Curse of Monkey Island | 1997 | additional design | LucasArts |
Grim Fandango | 1998 | project leader, writer, designer | LucasArts |
Psychonauts | 2005 | creative director, co-writer, designer | Double Fine, Majesco |
Brütal Legend | 2009 | creative director, writer, designer | Double Fine, Electronic Arts |
Costume Quest | 2010 | creative director, writer | Double Fine, THQ |
Stacking | 2011 | creative director | Double Fine, THQ |
Iron Brigade | 2011 | creative director | Double Fine, Microsoft Studios |
Sesame Street: Once Upon a Monster | 2011 | creative director | Double Fine, Warner Bros. Interactive Entertainment |
Haunt | 2012 | voice actor | NanaOn-Sha, Zoë Mode, Microsoft Studios |
Double Fine Happy Action Theater | 2012 | director | Double Fine, Microsoft Studios |
Middle Manager of Justice | 2012 | creative director | Double Fine, Dracogen |
Kinect Party | 2012 | creative director | Double Fine, Microsoft Studios |
Double Fine Adventure | 2013 | director, writer | Double Fine |
Read more about this topic: Tim Schafer
Famous quotes containing the word games:
“The rules of drinking games are taken more serious than the rules of war.”
—Chinese proverb.
“Criticism occupies the lowest place in the literary hierarchy: as regards form, almost always; and as regards moral value, incontestably. It comes after rhyming games and acrostics, which at least require a certain inventiveness.”
—Gustave Flaubert (18211880)
“At the age of twelve I was finding the world too small: it appeared to me like a dull, trim back garden, in which only trivial games could be played.”
—Elizabeth Bowen (18991973)
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