Development
Doug TenNapel came up with the idea of a plasticine world in 1988, creating approximately 17 structures. When TenNapel left Shiny Entertainment in 1995, two weeks later he announced at E3 that he started his own company The Neverhood, Inc., which consisted of a number of men who worked on Earthworm Jim 1 and 2. Steven Spielberg's DreamWorks Interactive, which just started in that time, needed fresh and unusual projects, and TenNapel approached Spielberg with the idea of claymation game, with Spielberg accepting it for publication. The Neverhood, Inc. made a deal with DreamWorks Interactive and Microsoft, and the game went for development. After a year of work, The Neverhood was finally released to the public in 1996. The game elements were shot entirely on beta versions of the Minolta RD-175, making The Neverhood the first stop motion production to use consumer digital cameras for professional use.
Read more about this topic: The Neverhood
Famous quotes containing the word development:
“I can see ... only one safe rule for the historian: that he should recognize in the development of human destinies the play of the contingent and the unforeseen.”
—H.A.L. (Herbert Albert Laurens)
“Understanding child development takes the emphasis away from the childs characterlooking at the child as good or bad. The emphasis is put on behavior as communication. Discipline is thus seen as problem-solving. The child is helped to learn a more acceptable manner of communication.”
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“... work is only part of a mans life; play, family, church, individual and group contacts, educational opportunities, the intelligent exercise of citizenship, all play a part in a well-rounded life. Workers are men and women with potentialities for mental and spiritual development as well as for physical health. We are paying the price today of having too long sidestepped all that this means to the mental, moral, and spiritual health of our nation.”
—Mary Barnett Gilson (1877?)