Development
Doug TenNapel came up with the idea of a plasticine world in 1988, creating approximately 17 structures. When TenNapel left Shiny Entertainment in 1995, two weeks later he announced at E3 that he started his own company The Neverhood, Inc., which consisted of a number of men who worked on Earthworm Jim 1 and 2. Steven Spielberg's DreamWorks Interactive, which just started in that time, needed fresh and unusual projects, and TenNapel approached Spielberg with the idea of claymation game, with Spielberg accepting it for publication. The Neverhood, Inc. made a deal with DreamWorks Interactive and Microsoft, and the game went for development. After a year of work, The Neverhood was finally released to the public in 1996. The game elements were shot entirely on beta versions of the Minolta RD-175, making The Neverhood the first stop motion production to use consumer digital cameras for professional use.
Read more about this topic: The Neverhood
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