Texture memory is a type of digital storage that makes texture data readily available to video rendering processors (also known as GPUs), typically 3D graphics hardware. It is most often (but not always) implemented as specialized RAM (TRAM) that is designed for rapid reading and writing, enabling the graphics hardware increased performance in rendering 3D imagery.
Larger amounts of texture memory allow for more detailed scenes.
Famous quotes containing the words texture and/or memory:
“The laying of fish on the embers,
the taste of the fish,
the feel of the texture of bread,
the round and the half-loaf,
the grain of a petal,
the rain-bow and the rain.”
—Hilda Doolittle (18861961)
“His memory is like wares at the auctiongoing, going, and anon it will be gone.”
—Herman Melville (18191891)