Team Fortress - Gameplay

Gameplay

The premise of the game is a class-based battle, typically between two teams, colored red and blue. Players are defined by which class they select (the classes being Scout, Soldier, Pyro, Demoman, Heavy Weapons Guy (Heavy for short), Engineer, Medic, Sniper and Spy) with each class having strengths and weaknesses. Each class also has unique weapons (e.g. Pyro has the flamethrower and Heavy has the minigun) and abilities (e.g. Scout being able to run the fastest and Medic being able to heal teammates).

A player can either choose to be on the red or on the blue team. On community maps or through the use of custom skins, players may also choose to be on a green or yellow team. The objectives of play can vary, including traditional objectives such as capture the flag or controlling a point(s) on the map.

On April 13, 1997 in Version 2.5 Beta A, Team Fortress introduced head-shots to the FPS genre.

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