Support Groups in Popular Media
- The 1996 novel Fight Club (and the 1999 film adaptation) presents a wry analysis of support groups and their function.
- In the Pixar film Finding Nemo, the two main characters encounter three sharks that form a self-help support group to help each other swear off eating fish and change their image.
- The hit musical RENT, there is a support group to help sufferers of AIDS cope with their illness.
- In Evermore, the teenage heroine's best friend is 'what you'd call an anonymous-group addict...she's attended twelve-step meetings for alcoholics, narcotics, codependents, debtors, gamblers, cyber addicts, nicotine junkies, social phobics, pack rats, and vulgarity lovers'. Contemplating her lack of parental support, however, the heroine concludes that 'if standing before a room full of people, creating some sob story about her tormented struggle with that day's fill-in-the-blank addiction makes her feel important, well, who am I to judge'.
- In Wreck-It Ralph, the titular villain finds a support group for the "bad guys" that are involved in other video games. While he had been invited for 30 years, he had refused until his 30th anniversary of being in the arcade. Ultimately he finds that he is not as crazy as he thought, which goes back to the point of the support group.
Read more about this topic: Support Group
Famous quotes containing the words support, groups, popular and/or media:
“An ordinary man will work every day for a year at shoveling dirt to support his body, or a family of bodies; but he is an extraordinary man who will work a whole day in a year for the support of his soul. Even the priests, men of God, so called, for the most part confess that they work for the support of the body.”
—Henry David Thoreau (18171862)
“And seniors grow tomorrow
From the juniors today,
And even swimming groups can fade,
Games mistresses turn grey.”
—Philip Larkin (19221986)
“It is among the ranks of school-age children, those six- to twelve-year-olds who once avidly filled their free moments with childhood play, that the greatest change is evident. In the place of traditional, sometimes ancient childhood games that were still popular a generation ago, in the place of fantasy and make- believe play . . . todays children have substituted television viewing and, most recently, video games.”
—Marie Winn (20th century)
“The media network has its idols, but its principal idol is its own style which generates an aura of winning and leaves the rest in darkness. It recognises neither pity nor pitilessness.”
—John Berger (b. 1926)