Design
The gun body is a bazooka-shaped device, just under 2 feet long. Located about midway on top of the barrel are two buttons, the orange "Fire" button and the grey "Pause" button, and a switch used to turn the Super Scope off or select regular or turbo mode. In the middle on either side are two clips for attaching the sight. On the far end of the gun, on the bottom, is a six inch grip with another button labeled "Cursor".
On the end is the infrared transmitter the lens, approximately 1 inch (25 mm) in diameter, which picks up the light from a TV. The sight mount is shaped like a wide, very shallow "U", about five inches long. The end that faces toward the shoulder mount end of the Super Scope has a round open cylinder holder, where the eyepiece goes. The other end has a short, narrow tube, which forms the sight when one looks through the eyepiece that is in-line across from it. The end of the eyepiece is very simple: it is a cylinder with the diameter of a quarter, with a removable rubber piece through which the shooter looks. The sight is designed so that the aim will be correct at a distance of 3 metres (10 ft). The sensor is a small box, 2½" by 2½" by 1", with a standard SNES controller cord attached. On the front is an oval-shaped black area, receding back from the two sides to a red sensor about the size of a dime.
All of the Super Scope games made by Nintendo have a soft-reset to the game's main title. This is accomplished by pausing the game, then, while holding CURSOR, the FIRE button must be pressed twice.
Read more about this topic: Super Scope
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