Super Mario Land 2: 6 Golden Coins (スーパーマリオランド2 6つの金貨, Sūpā Mario Rando Tsū Muttsu no Kinka?) is a platforming video game developed and published by Nintendo for the Game Boy. It was released in Japan on October 21, 1992, in North America on November 2, 1992, and in Europe on January 28, 1993. Super Mario Land 2 was created by director Hiroji Kiyotake rather than Mario series creator Shigeru Miyamoto.
In Super Mario Land 2, the player assumes the role of the protagonist Mario, whose main objective is reclaim his castle, stolen by the antagonist Wario. However, the magical seal that Wario placed on the castle entrance can only be undone by collecting the six Golden Coins, which are guarded by Wario's henchmen in various locales of the game's setting, Mario Land. Mario's quest thus revolves around retrieving each of the golden coins in order to regain access to his castle and defeat Wario. Super Mario Land 2 is notable for its debut of Wario, who became the protagonist of the spin-off Wario series starting with the game's sequel, Wario Land: Super Mario Land 3.
At 4 megabits, it was one of the largest games on the Game Boy at the time of its release and eight times larger than its predecessor's capacity.
Read more about Super Mario Land 2: 6 Golden Coins: Gameplay, Plot, Development, Reception, Re-release
Famous quotes containing the words land and/or golden:
“I come to this land to ride my horse,
to try my own guitar, to copy out
their two separate names like sunflowers, to conjure
up my daily bread, to endure,
somehow to endure.”
—Anne Sexton (19281974)
“The golden mean in ethics, as in physics, is the centre of the system and that about which all revolve, and though to a distant and plodding planet it be an uttermost extreme, yet one day, when that planets year is completed, it will be found to be central.”
—Henry David Thoreau (18171862)