Guide
In 1994, shortly after the Super Game Boy release, Nintendo sent the Nintendo Power magazine subscribers the "Super Game Boy Player's Guide", a 72 page instruction book / guide to using the features of the Super Game Boy. The first 15 pages were instructional, followed by 55 pages of very brief overview style walkthrough of several games. These walkthroughs highlighted various points of the games and often pointed out color schemes to set that area's intended mood. (Games included Super Mario Land 1-3, the new released Donkey Kong which had a special "Super Game Boy" border and color palette, Metroid 2, The Legend of Zelda: Link's Awakening, Super Star Wars Episode IV, Kirby's Dream Land and Kirby's Pinball Land, Tennis, World Cup, Alleyway, Dr. Mario, Yoshi, and Tetris.)
Read more about this topic: Super Game Boy
Famous quotes containing the word guide:
“In the continual enterprise of trying to guide appropriately, renegotiate with, listen to and just generally coexist with our teenage children, we ourselves are changed. We learn even more clearly what our base-line virtues are. We listen to our teenagers and change our minds about some things, stretching our own limits. We learn our own capacity for flexibility, firmness and endurance.”
—Jean Jacobs Speizer. Ourselves and Our Children, by Boston Womens Health Collective, ch. 4 (1978)
“With my desire to write he seemed in full sympathy, and in urging our early marriage he argued that my first necessity was leisure in which to develop and to master my craft. It appeared to me that with such a man as teacher and guide I could not fail, and it was in a queer mixture of young love and vaulting ambition that I became a wife.”
—Rheta Childe Dorr (18661948)
“How can a monarchy be a suitable thing, which allows a man to do as he pleases with none to hold him to account. And even if you were to take the best man on earth, and put him into a monarchy, you put outside him the thoughts that usually guide him.”
—Herodotus (c. 484424 B.C.)