Streaming Media - History

History

In the early 1920s George O. Squier was granted patents for a system for the transmission and distribution of signals over electrical lines which was the technical basis for what later became muzak, a technology streaming continuous music to commercial customers without the use of radio.

Attempts to display media on computers date back to the earliest days of computing in the mid-20th century. However, little progress was made for several decades, primarily due to the high cost and limited capabilities of computer hardware. From the late 1980s through the 1990s, consumer-grade personal computers became powerful enough to display various media. The primary technical issues related to streaming were:

  • having enough CPU power and bus bandwidth to support the required data rates
  • creating low-latency interrupt paths in the operating system to prevent buffer underrun.

However, computer networks were still limited, and media were usually delivered over non-streaming channels, such as by downloading a digital file from a remote server and then saving it to a local drive on the end user's computer or storing it as a digital file and playing it back from CD-ROMs.

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