Gameplay
As a first/third person shooter set in the Star Wars universe, Jedi Outcast puts the player into combat wielding a variety of firearms from the universe, as well as lightsabers and Force powers. The player can choose perspective for every weapon, including the lightsaber.
The shooter combat is typical, offering players an array of energy and projectile weapons, as well as explosives. Players have a health and shield meter, each which is replenished separately.
Jedi Outcast places a strong emphasis on lightsaber combat. As in the films, lightsabers can be used to deflect shots from blasters. The game offers three lightsaber styles. Each style is different in terms of the speed of attacks and damage dealt. There are a number of combos which can be used, often unique to the selected saber style.
Force powers (such as Push, Jump, and Lightning) are available in singleplayer and multiplayer, but more powers can be used in the latter. The use of powers is restricted by a "Force Meter", which depletes with use of powers. The "level" of a Force power determines the strength of the power and the amount of Force "power" required for its use. The multiplayer mode divides players into Light Siders and Dark Siders, and will pit these sides against each other in team modes. Each side has access to both shared "Neutral" Force powers, which are mostly focused on increasing speed and manoeuvrability, and some unique Light Side and Dark Side powers. As in the previous games, Light Side powers are mainly focused around protection and healing, while Dark Side powers are openly aggressive. Unlike previous games, however, Kyle does not exclusively select Light or Dark side powers in the single-player, instead receiving a selection of both.
Read more about this topic: Star Wars Jedi Knight II: Jedi Outcast