Star Fox Adventures - Development

Development

Rare was originally going to plan Star Fox Adventures for the Nintendo 64, as Dinosaur Planet, a game unrelated to the Star Fox series. The plot concerned Sabre (who later became Fox) and Krystal, along with their sidekicks Tricky and Kyte (who appears briefly at the beginning and near the end), and Randorn, a wizard who was Sabre's father and Krystal's adoptive father (who was dropped entirely). The SwapStone (which became the WarpStone) would let the player switch between Krystal and Sabre.

Shigeru Miyamoto mentioned in an interview that, after reviewing content of Dinosaur Planet for the Nintendo 64, the similarities of Rare's anthropomorphic designs to Nintendo's Fox McCloud design were striking. The title was later changed to be a Star Fox-brand launch game for the Nintendo GameCube. Before this, Rare released MP3s from the unreleased game, along with numerous trailers and screenshots of gameplay, many of which appeared in Star Fox Adventures.

The original title was Star Fox Adventures: Dinosaur Planet, but "Dinosaur Planet" was later removed. The game resulted in being Rare's final console video game released under Nintendo before the United Kingdom-based studio was sold and became a first-party developer for Microsoft.

Since its release, Star Fox Adventures has been designated a Player's Choice game by Nintendo, recognizing it as a game that has sold many copies and was available at a reduced retail price.

Read more about this topic:  Star Fox Adventures

Famous quotes containing the word development:

    The experience of a sense of guilt for wrong-doing is necessary for the development of self-control. The guilt feelings will later serve as a warning signal which the child can produce himself when an impulse to repeat the naughty act comes over him. When the child can produce his on warning signals, independent of the actual presence of the adult, he is on the way to developing a conscience.
    Selma H. Fraiberg (20th century)

    And then ... he flung open the door of my compartment, and ushered in “Ma young and lovely lady!” I muttered to myself with some bitterness. “And this is, of course, the opening scene of Vol. I. She is the Heroine. And I am one of those subordinate characters that only turn up when needed for the development of her destiny, and whose final appearance is outside the church, waiting to greet the Happy Pair!”
    Lewis Carroll [Charles Lutwidge Dodgson] (1832–1898)

    A defective voice will always preclude an artist from achieving the complete development of his art, however intelligent he may be.... The voice is an instrument which the artist must learn to use with suppleness and sureness, as if it were a limb.
    Sarah Bernhardt (1845–1923)