Sprouts (game) - Rules

Rules

The game is played by two players, starting with a few spots drawn on a sheet of paper. Players take turns, where each turn consists of drawing a line between two spots (or from a spot to itself) and adding a new spot somewhere along the line. The players are constrained by the following rules.

  • The line may be straight or curved, but must not touch or cross itself or any other line.
  • The new spot cannot be placed on top of one of the endpoints of the new line. Thus the new spot splits the line into two shorter lines.
  • No spot may have more than three lines attached to it. For the purposes of this rule, a line from the spot to itself counts as two attached lines and new spots are counted as having two lines already attached to them.

In so-called normal play, the player who makes the last move wins. In misère play, the player who makes the last move loses. (Misère Sprouts is perhaps the only misère combinatorial game that is played competitively in an organized forum.) The diagram on the right shows a 2-spot game of normal-play Sprouts. After the fourth move, most of the spots are dead–they have three lines attached to them, so they cannot be used as endpoints for a new line. There are two spots (shown in green) that are still alive, having fewer than three lines attached. However, it is impossible to make another move, because a line from a live spot to itself would make four attachments, and a line from one live spot to the other would cross lines. Therefore, no fifth move is possible, and the first player loses. Live spots at the end of the game are called survivors and play a key role in the analysis of Sprouts.

Read more about this topic:  Sprouts (game)

Famous quotes containing the word rules:

    There is all the difference in the world between departure from recognised rules by one who has learned to obey them, and neglect of them through want of training or want of skill or want of understanding. Before you can be eccentric you must know where the circle is.
    Ellen Terry (1847–1928)

    Rules and particular inferences alike are justified by being brought into agreement with each other. A rule is amended if it yields an inference we are unwilling to accept; an inference is rejected if it violates a rule we are unwilling to amend. The process of justification is the delicate one of making mutual adjustments between rules and accepted inferences; and in the agreement achieved lies the only justification needed for either.
    Nelson Goodman (b. 1906)

    The great challenge which faces us is to assure that, in our society of big-ness, we do not strangle the voice of creativity, that the rules of the game do not come to overshadow its purpose, that the grand orchestration of society leaves ample room for the man who marches to the music of another drummer.
    Hubert H. Humphrey (1911–1978)