Super Sampling / Full-scene Anti-aliasing
Super sampling anti-aliasing (SSAA), also called full-scene anti-aliasing (FSAA), is used to avoid aliasing (or "jaggies") on full-screen images. SSAA was the first type of anti-aliasing available with early video cards. But due to its tremendous computational cost and the advent of multisample anti-aliasing (MSAA) support on GPUs, it is no longer widely used in real time applications. MSAA provides somewhat lower graphic quality, but also tremendous savings in computational power.
The resulting image of SSAA may seem softer, and should also appear more realistic. However, while useful for photo-like images, a simple anti-aliasing approach (such as supersampling and then averaging) may actually worsen the appearance of some types of line art or diagrams (making the image appear fuzzy), especially where most lines are horizontal or vertical. In these cases, a prior grid-fitting step may be useful (see hinting).
In general, supersampling is a technique of collecting data points at a greater resolution (usually by a power of two) than the final data resolution. These data points are then combined (down-sampled) to the desired resolution, often just by a simple average. The combined data points have less visible aliasing artifacts (or moiré patterns).
Full-scene anti-aliasing by supersampling usually means that each full frame is rendered at double (2x) or quadruple (4x) the display resolution, and then down-sampled to match the display resolution. Thus, a 2x FSAA would render 4 supersampled pixels for each single pixel of each frame. Rendering at larger resolutions will produce better results; however, more processor power is needed, which can degrade performance and frame rate. Sometimes FSAA is implemented in hardware in such a way that a graphical application is unaware the images are being supersampled and then down-sampled before being displayed.
Read more about this topic: Spatial Anti-aliasing