Comparison of Algorithms
In this table, n is the number of records to be sorted. The columns "Average" and "Worst" give the time complexity in each case, under the assumption that the length of each key is constant, and that therefore all comparisons, swaps, and other needed operations can proceed in constant time. "Memory" denotes the amount of auxiliary storage needed beyond that used by the list itself, under the same assumption. These are all comparison sorts. The run time and the memory of algorithms could be measured using various notations like theta, omega, Big-O, small-o, etc. The memory and the run times below are applicable for all the 5 notations.
Name | Best | Average | Worst |
Memory | Stable | Method |
Other notes |
---|---|---|---|---|---|---|---|
Quicksort | 20 ! | 20 ! | 25 ! | 05 ! | Depends | Partitioning | Quicksort is usually done in place with O(log(n)) stack space. Most implementations are unstable, as stable in-place partitioning is more complex. Naïve variants use an O(n) space array to store the partition. |
Merge sort | 20 ! | 20 ! | 20 ! | 15 !Depends; worst case is | Yes | Merging | Highly parallelizable (up to O(log(n))) for processing large amounts of data. |
In-place Merge sort | 50 ! | 50 ! | 23 ! | 00 ! | Yes | Merging | Implemented in Standard Template Library (STL); can be implemented as a stable sort based on stable in-place merging. |
Heapsort | 20 ! | 20 ! | 20 ! | 00 ! | No | Selection | |
Insertion sort | 15 ! | 25 ! | 25 ! | 00 ! | Yes | Insertion | O(n + d), where d is the number of inversions |
Introsort | 20 ! | 20 ! | 20 ! | 05 ! | No | Partitioning & Selection | Used in several STL implementations |
Selection sort | 25 ! | 25 ! | 25 ! | 00 ! | No | Selection | Stable with O(n) extra space, for example using lists. Used to sort this table in Safari or other Webkit web browser. |
Timsort | 15 ! | 20 ! | 20 ! | 15 ! | Yes | Insertion & Merging | comparisons when the data is already sorted or reverse sorted. |
Shell sort | 15 ! | 23 ! or |
23 !Depends on gap sequence; best known is | 00 ! | No | Insertion | |
Bubble sort | 15 ! | 25 ! | 25 ! | 00 ! | Yes | Exchanging | Tiny code size |
Binary tree sort | 15 ! | 20 ! | 20 ! | 15 ! | Yes | Insertion | When using a self-balancing binary search tree |
Cycle sort | 50 !— | 25 ! | 25 ! | 00 ! | No | Insertion | In-place with theoretically optimal number of writes |
Library sort | 50 !— | 20 ! | 25 ! | 15 ! | Yes | Insertion | |
Patience sorting | 50 !— | 50 !— | 20 ! | 15 ! | No | Insertion & Selection | Finds all the longest increasing subsequences within O(n log n) |
Smoothsort | 15 ! | 20 ! | 20 ! | 00 ! | No | Selection | An adaptive sort - comparisons when the data is already sorted, and 0 swaps. |
Strand sort | 15 ! | 25 ! | 25 ! | 15 ! | Yes | Selection | |
Tournament sort | 50 !— | 20 ! | 20 ! | Selection | |||
Cocktail sort | 15 ! | 25 ! | 25 ! | 00 ! | Yes | Exchanging | |
Comb sort | 15 ! | 15 ! | 25 ! | 00 ! | No | Exchanging | Small code size |
Gnome sort | 15 ! | 25 ! | 25 ! | 00 ! | Yes | Exchanging | Tiny code size |
Bogosort | 15 ! | 45 ! | 45 ! | 00 ! | No | Luck | Randomly permute the array and check if sorted. |
50 ! | 20 ! | 20 ! | 00 ! | Yes |
The following table describes integer sorting algorithms and other sorting algorithms that are not comparison sorts. As such, they are not limited by a lower bound. Complexities below are in terms of n, the number of items to be sorted, k, the size of each key, and d, the digit size used by the implementation. Many of them are based on the assumption that the key size is large enough that all entries have unique key values, and hence that n << 2k, where << means "much less than."
Name | Best | Average | Worst |
Memory |
Stable | n << 2k | Notes |
---|---|---|---|---|---|---|---|
Pigeonhole sort | 03 !— | Yes | Yes | ||||
Bucket sort (uniform keys) | 03 !— | Yes | No | Assumes uniform distribution of elements from the domain in the array. | |||
Bucket sort (integer keys) | 03 !— | Yes | Yes | r is the range of numbers to be sorted. If r = then Avg RT = | |||
Counting sort | 03 !— | Yes | Yes | r is the range of numbers to be sorted. If r = then Avg RT = | |||
LSD Radix Sort | 03 !— | Yes | No | ||||
MSD Radix Sort | 03 !— | Yes | No | Stable version uses an external array of size n to hold all of the bins | |||
MSD Radix Sort | 03 !— | No | No | In-Place. k / d recursion levels, 2d for count array | |||
Spreadsort | 03 !— | No | No | Asymptotics are based on the assumption that n << 2k, but the algorithm does not require this. |
The following table describes some sorting algorithms that are impractical for real-life use due to extremely poor performance or a requirement for specialized hardware.
Name | Best | Average | Worst | Memory | Stable | Comparison | Other notes |
---|---|---|---|---|---|---|---|
Bead sort | 03 !— | N/A | N/A | — | N/A | No | Requires specialized hardware |
Simple pancake sort | 03 !— | No | Yes | Count is number of flips. | |||
Spaghetti (Poll) sort | 15 ! | 15 ! | 15 ! | 25 ! | Yes | Polling | This A linear-time, analog algorithm for sorting a sequence of items, requiring O(n) stack space, and the sort is stable. This requires parallel processors. Spaghetti sort#Analysis |
Sorting networks | 03 !— | Yes | No | Requires a custom circuit of size |
Additionally, theoretical computer scientists have detailed other sorting algorithms that provide better than time complexity with additional constraints, including:
- Han's algorithm, a deterministic algorithm for sorting keys from a domain of finite size, taking time and space.
- Thorup's algorithm, a randomized algorithm for sorting keys from a domain of finite size, taking time and space.
- An integer sorting algorithm taking expected time and space.
Algorithms not yet compared above include:
- Odd-even sort
- Flashsort
- Burstsort
- Postman sort
- Stooge sort
- Samplesort
- Bitonic sorter
Read more about this topic: Sorting Algorithm
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