Development
Development of Sonic Adventure began around April 1997 with a development team of 30 members. After several titles for the Mega Drive, Sonic co-creator Yuji Naka worked mainly on the game Nights into Dreams.... However, learning of the Dreamcast brought him a renewed interest in creating Sonic games. The development team focused on graphics and high resolution for this game, with Naka reflecting that "e have pushed the Dreamcast as far as we can at present".
Naka aimed to create levels that would take the player at least five minutes to complete, yet retain similar gameplay to the Mega Drive titles. Following the creation of the basic level maps, Naka wondered "why don't we use this map for other characters?" This led to the introduction of Big and E-102. The development team conducted surveys of fans to ensure that the final product—especially the characters—would please them. Sega made it a top priority to keep the game hidden until shortly before its release. Despite these efforts, screenshots were leaked onto the Internet in mid-1998. Naka presented the game to Edge in mid-August, and official announcement fell on August 22 in Japan.
Sonic Adventure also introduced a drastic shift in the overall art style of the games that continued to be used over the next few years. The more detailed, modernized redesigns of Amy Rose and Dr. Eggman probably best reflect this. The characters resemble graffiti art in their official artwork, striking more dynamic and extreme poses. In the game, there were some unused items, such as the unused boss, Sky Dragon from the level Sky Chase.
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