Development
Development of Sonic Adventure began around April 1997 with a development team of 30 members. After several titles for the Mega Drive, Sonic co-creator Yuji Naka worked mainly on the game Nights into Dreams.... However, learning of the Dreamcast brought him a renewed interest in creating Sonic games. The development team focused on graphics and high resolution for this game, with Naka reflecting that "e have pushed the Dreamcast as far as we can at present".
Naka aimed to create levels that would take the player at least five minutes to complete, yet retain similar gameplay to the Mega Drive titles. Following the creation of the basic level maps, Naka wondered "why don't we use this map for other characters?" This led to the introduction of Big and E-102. The development team conducted surveys of fans to ensure that the final product—especially the characters—would please them. Sega made it a top priority to keep the game hidden until shortly before its release. Despite these efforts, screenshots were leaked onto the Internet in mid-1998. Naka presented the game to Edge in mid-August, and official announcement fell on August 22 in Japan.
Sonic Adventure also introduced a drastic shift in the overall art style of the games that continued to be used over the next few years. The more detailed, modernized redesigns of Amy Rose and Dr. Eggman probably best reflect this. The characters resemble graffiti art in their official artwork, striking more dynamic and extreme poses. In the game, there were some unused items, such as the unused boss, Sky Dragon from the level Sky Chase.
Read more about this topic: Sonic Adventure
Famous quotes containing the word development:
“The American has dwindled into an Odd Fellowone who may be known by the development of his organ of gregariousness.”
—Henry David Thoreau (18171862)
“They [women] can use their abilities to support each other, even as they develop more effective and appropriate ways of dealing with power.... Women do not need to diminish other women ... [they] need the power to advance their own development, but they do not need the power to limit the development of others.”
—Jean Baker Miller (20th century)
“The Cairo conference ... is about a complicated web of education and employment, consumption and poverty, development and health care. It is also about whether governments will follow where women have so clearly led them, toward safe, simple and reliable choices in family planning. While Cairo crackles with conflict, in the homes of the world the orthodoxies have been duly heard, and roundly ignored.”
—Anna Quindlen (b. 1952)