Social Systems and Digital/online Worlds
Social systems sciences is a loose term for engineered environments which, if successful, attract users to participate. The advent of computers and the internet has enabled new types of social systems to take form.
There are multiple methods of measuring participation within a social system. Reach, engagement, frequency of participation – all tell something about the success of a social system.
All social systems have commonalities. One is that they become more fun and interesting as more people play and participate. Another is that with each iteration, or version, very quickly the population or interest reaches a plateau.
Indeed, the world is one large social system, split into many smaller social systems.
- Digital social systems
- Virtual worlds
- Role-playing games as social systems
When the Internet first reached the hands of the populace, people took the existing model of dungeons and dragons and created their own digital versions of the worlds once played by people in their living rooms and basements. These first text-based online role-playing games attracted people who enjoyed the social aspect of battling for gold and riches. Hundreds of new worlds sprouted up. Some of these worlds were designed more successfully than others. In terms of reach, some of these worlds supported thousands of users, while some only tens to hundreds.
Read more about this topic: Social System
Famous quotes containing the words social, systems and/or worlds:
“Throughout the 1980s, we did hear too much about individual gain and the ethos of selfishness and greed. We did not hear enough about how to be a good member of a community, to define the common good and to repair the social contract. And we also found that while prosperity does not trickle down from the most powerful to the rest of us, all too often indifference and even intolerance do.”
—Hillary Rodham Clinton (b. 1947)
“People stress the violence. Thats the smallest part of it. Football is brutal only from a distance. In the middle of it theres a calm, a tranquility. The players accept pain. Theres a sense of order even at the end of a running play with bodies stewn everywhere. When the systems interlock, theres a satisfaction to the game that cant be duplicated. Theres a harmony.”
—Don Delillo (b. 1926)
“The new sound-sphere is global. It ripples at great speed across languages, ideologies, frontiers and races.... The economics of this musical esperanto is staggering. Rock and pop breed concentric worlds of fashion, setting and life-style. Popular music has brought with it sociologies of private and public manner, of group solidarity. The politics of Eden come loud.”
—George Steiner (b. 1929)