Singleton Pattern

In software engineering, the singleton pattern is a design pattern that restricts the instantiation of a class to one object. This is useful when exactly one object is needed to coordinate actions across the system. The concept is sometimes generalized to systems that operate more efficiently when only one object exists, or that restrict the instantiation to a certain number of objects. The term comes from the mathematical concept of a singleton.

There is criticism of the use of the singleton pattern, as some consider it an anti-pattern, judging that it is overused, introduces unnecessary restrictions in situations where a sole instance of a class is not actually required, and introduces global state into an application.

In C++ it also serves to isolate from the unpredictability of the order of dynamic initialization, returning control to the programmer.

Read more about Singleton Pattern:  Common Uses, Implementation, Example, Prototype-based Singleton, Example of Use With The Factory Method Pattern, Drawbacks

Famous quotes containing the words singleton and/or pattern:

    When the sword of rebellion is drawn, the sheath should be thrown away.
    quoted in letter, Aug. 6, 1775, by painter John Singleton Copley on the subject of the American Revolution. British proverb.

    His talent was as natural as the pattern that was made by the dust on a butterfly’s wings. At one time he understood it no more than the butterfly did and he did not know when it was brushed or marred. Later he became conscious of his damaged wings and of their construction and he learned to think and could not fly any more because the love of flight was gone and he could only remember when it had been effortless.
    Ernest Hemingway (1899–1961)