The World
The focus of the Shadow World setting is the Kulthea's Western Hemisphere. A massive techno-magickal barrier effectively prevents crossing into the Eastern Hemisphere. The lands of Kulthea are ruled variously by different strains of humans, elves, Lugrok, Murlog, and other fantastic creatures and peoples. Kulethean cultures vary in their technological development from the early stone-age to Steampunk fantasy interpretations of the Italian Renaissance or the Edwardian Era. The presence of magic is a boon and a bane, permitting feats not accomplishable by comparable earth-age cultures, but retarding overall technological development that lack the understanding of melding science and technology held in Kulthea's ancient history. Trade is performed by water and air-going ships or on horse-drawn vehicles, all of which must be aided by a guild of Navigators who can show paths that circumvent magical, weather and other hazards left over from ancient wars and malfunctioning technology.
Read more about this topic: Shadow World
Famous quotes containing the word world:
“He never supposed divine
Things might not look divine, nor that if nothing
Was divine then all things were, the world itself,
And that if nothing was the truth, then all
Things were the truth, the world itself was the truth.”
—Wallace Stevens (18791955)
“The world is never quiet, even its silence eternally resounds with the same notes, in vibrations which escape our ears. As for those that we perceive, they carry sounds to us, occasionally a chord, never a melody.”
—Albert Camus (19131960)