Shading Language

A shading language is a graphics programming language adapted to programming shader effects (characterizing surfaces, volumes, and objects). Such language forms usually consist of special data types, like "color" and "normal". Due to the variety of target markets for 3D computer graphics, different shading languages have been developed.

Read more about Shading Language:  Offline Rendering, Real-time Rendering

Famous quotes containing the word language:

    Was there a little time between the invention of language and the coming of true and false?
    Mason Cooley (b. 1927)