Shading Language

A shading language is a graphics programming language adapted to programming shader effects (characterizing surfaces, volumes, and objects). Such language forms usually consist of special data types, like "color" and "normal". Due to the variety of target markets for 3D computer graphics, different shading languages have been developed.

Read more about Shading Language:  Offline Rendering, Real-time Rendering

Famous quotes containing the word language:

    Any language is necessarily a finite system applied with different degrees of creativity to an infinite variety of situations, and most of the words and phrases we use are “prefabricated” in the sense that we don’t coin new ones every time we speak.
    David Lodge (b. 1935)