Integration of Saved Game Systems Into Gameplay
Game designers often attempt to integrate the save points into the style of the game. Resident Evil represents save points with old fashioned typewriters (which require an ink ribbon item for each save), the Grand Theft Auto series used representations appropriate to the era of the setting: audio cassettes for the mid-1980s (Grand Theft Auto: Vice City), 3½-inch disks for the early-1990s (Grand Theft Auto: San Andreas) and compact discs for the late-1990s (Grand Theft Auto: Liberty City Stories). Many RPGs integrate the function of saving into the form of a journal that the characters can write into, or by auto-saving whenever the character stays at an inn or other resting place.
Square is notorious for commonly treating save points as legitimate objects within the game world. In Chrono Trigger, a save point in Magus' castle will actually attack the character if he attempts to use it. In Final Fantasy VII, there is a save point at the Gold Saucer amusement park that forces the player to spend in-game currency to use it. There is also a phony save point serving as a distraction early on. If it is checked, the player misses out on a new character. In Final Fantasy VIII, the effects of a mysterious magical spell cause one save point to suddenly replicate into dozens of save points when touched. In Chrono Cross, Terranigma, and Xenogears, the character's recording of his memories in the game's various save points becomes a plot point later in the game.
In Donkey Kong Country 2: Diddy's Kong Quest, it costs two banana coins to use any save point more than once. Also, there is a puzzle in Alundra 2 that entails a cost in GP proportional to the number of times the game has been saved, penalizing frequent savers.
Perhaps one of the most famous integration of saved games in gameplay is Metal Gear Solid. Depending on how often the player saves, Psycho Mantis and Revolver Ocelot comment on how often they save, and also comment if save files from certain other Konami games are on the same memory card.
Another way saved games interact with each other is through passing along data to a particular game's sequels. A famous example of this is in Konami's own Suikoden series. By having and utilizing a save state from Suikoden's final save point that includes all 108 Stars of Destiny recruited, extra characters and plot elements are introduced in Suikoden II, and both previous games can stack with Suikoden III to show the player even more. Another notable example is the Ratchet & Clank series, in which having saves from previous entries to drastically reduce the price of previously purchased weapons that reappear in later games. Saves of non-related games can also interact with each other; for example, Super Smash Bros. Melee will reward the player with a Captain Olimar trophy when he or she boots the game with a Pikmin game save on the memory card. The character Rosalina becomes available on Mario Kart Wii if you have a Super Mario Galaxy save on your console. In Mass Effect 2, the player can import a save from Mass Effect which can alter the events that transpire in the game. Other franchises that allow transferring saves between games include the Fire Emblem, Shenmue and .hack series. In Silent Hill 3, if the player has a save from a complete play-through of Silent Hill 2 on the same PS2 memory card, the player can unlock hidden scenes that are similar to that of the previous game. Another example is in the Need For Speed series. For example, if the player begins a new career in Need For Speed: Most Wanted, and has a previous save game from Need For Speed: Underground 2, the player is rewarded an extra $10,000 in the beginning.
Read more about this topic: Saved Game
Famous quotes containing the words integration of, integration, saved, game and/or systems:
“The only phenomenon with which writing has always been concomitant is the creation of cities and empires, that is the integration of large numbers of individuals into a political system, and their grading into castes or classes.... It seems to have favored the exploitation of human beings rather than their enlightenment.”
—Claude Lévi-Strauss (b. 1908)
“The more specific idea of evolution now reached isa change from an indefinite, incoherent homogeneity to a definite, coherent heterogeneity, accompanying the dissipation of motion and integration of matter.”
—Herbert Spencer (18201903)
“And that their sleep be sound
I say this childermas
Who could not, at one time,
Have saved them from the gas.”
—Anthony Hecht (b. 1923)
“Truth is the cry of all, but the game of few.”
—George Berkeley (16851753)
“People stress the violence. Thats the smallest part of it. Football is brutal only from a distance. In the middle of it theres a calm, a tranquility. The players accept pain. Theres a sense of order even at the end of a running play with bodies stewn everywhere. When the systems interlock, theres a satisfaction to the game that cant be duplicated. Theres a harmony.”
—Don Delillo (b. 1926)