Rush Hour (board Game)

Rush Hour (board Game)

Rush Hour is a sliding block puzzle invented by Nob Yoshigahara in the late 1970s and first sold in the United States in 1996. It is manufactured by ThinkFun (formerly Binary Arts).

ThinkFun now sells Rush Hour spin-offs Rush Hour Jr., Safari Rush Hour, and Railroad Rush Hour, with puzzles by Scott Kim. An iOS version of the game has been released in 2010 with both free and paid versions (the latter with more puzzles and features).

The regular version comes with 40 puzzles split up into 4 different difficulties, ranging from Beginner to Expert. The deluxe edition has 60 puzzles and has an extra difficulty, the Grand Master, which is harder than Expert. Puzzles falling in this difficulty range can only be sold with expansion packs of the original game. The regular version includes a travel bag. Extra puzzle card packs (in addition to the 40 or 60 cards included with the game) are also available. The deluxe edition also comes with shiny cars.

When generalized so that it can be played on an arbitrarily large board, the problem of deciding if a Rush Hour problem has a solution is PSPACE-complete.

Read more about Rush Hour (board Game):  Objective, Description, Expansions

Famous quotes containing the words rush and/or hour:

    ... feminism is a political term and it must be recognized as such: it is political in women’s terms. What are these terms? Essentially it means making connections: between personal power and economic power, between domestic oppression and labor exploitation, between plants and chemicals, feelings and theories; it means making connections between our inside worlds and the outside world.
    Anica Vesel Mander, U.S. author and feminist, and Anne Kent Rush (b. 1945)

    The hour when you say, “What does my justice matter? I do not see that I am embers and coals. But the just are embers and coals!”
    Friedrich Nietzsche (1844–1900)