Role-playing Video Game

The role-playing video game genre began in the mid-1970s on mainframe computers, inspired by pen-and-paper role-playing games such as Dungeons & Dragons. Several other sources of inspiration for early role-playing video games also included tabletop wargames, sports simulation games, adventure games such as Colossal Cave Adventure, fantasy writings by authors such as J. R. R. Tolkien, traditional strategy games such as chess, and ancient epic literature dating back to Epic of Gilgamesh which followed the same basic structure of setting off in various quests in order to accomplish goals.

After the success of role-playing video games such as Dragon Quest and Final Fantasy, the role-playing genre eventually diverged into two styles, Japanese role-playing games and Western role-playing games, due to cultural differences, though roughly mirroring the platform divide between consoles and computers, respectively. Finally, while the first RPGs offered strictly a single player experience, the popularity of multiplayer modes rose sharply during the early to mid-1990s with action role-playing games such as Secret of Mana and Diablo. With the advent of the Internet, multiplayer games have grown to become massively multiplayer online role-playing games, including Lineage, Final Fantasy XI, and World of Warcraft.

Read more about Role-playing Video Game:  Popularity and Notable Developers

Famous quotes containing the words video game, video and/or game:

    It is among the ranks of school-age children, those six- to twelve-year-olds who once avidly filled their free moments with childhood play, that the greatest change is evident. In the place of traditional, sometimes ancient childhood games that were still popular a generation ago, in the place of fantasy and make- believe play . . . today’s children have substituted television viewing and, most recently, video games.
    Marie Winn (20th century)

    It is among the ranks of school-age children, those six- to twelve-year-olds who once avidly filled their free moments with childhood play, that the greatest change is evident. In the place of traditional, sometimes ancient childhood games that were still popular a generation ago, in the place of fantasy and make- believe play . . . today’s children have substituted television viewing and, most recently, video games.
    Marie Winn (20th century)

    He may travel who can subsist on the wild fruits and game of the most cultivated country.
    Henry David Thoreau (1817–1862)