Ringworld (role-playing Game) - Game System

Game System

A character is initially defined by his species or world of origin, which affects characteristics (for example, by determining the gravity to which it is accustomed). Then the players roll randomly for a certain number of defects, character age, and characteristics. The system used is Chaosium's Basic Role-Playing, with eight basic characteristics: Strength, Constitution, Mass (equivalent to Size in other BRP games), Intelligence, Power, Dexterity, Appearance and Education determining secondary attributes such damage modifiers, hit points, and skill rolls.

At creation, each character gets to spend a number of points (based mainly on age, Education, and Intelligence) on skills determined by interests or career choice. Each of the three playable races has specific tables for the creation of characters. Character Skills are based on percentages. To succeed in a skill, the player must roll under the relevant skill with modifiers on percentile dice.

Another critique of the game system has been the large effect of character age on skills, usually considered the most important character attributes. In Niven's future world, the deterioration of age has been largely reversed, so humans live hundreds of years. Therefore, a 200 year old character will have vastly more skill points than a 20 year old, with little compensatory advantages for the younger one.

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