Richard Garriott - Games

Games

Game Name First Released Garriott's Role(s)
Akalabeth: World of Doom 1980 Game Designer & Programmer
Ultima I: The First Age of Darkness 1980 Original Conceptor, Programmer & Graphic Artist
Ultima II: The Revenge of the Enchantress 1982 Game Designer
Ultima III: Exodus 1983 Project Director
Ultima IV: Quest of the Avatar 1985 Project Director
Autoduel 1985 Programmer & Designer
Ultima V: Warriors of Destiny 1988 Designer, Writer & Programmer
Omega 1989 Designer
Ultima VI: The False Prophet 1990 Designer, Producer, Sound Effect Worker, Writer & Voice Actor
Worlds of Ultima: The Savage Empire 1990 Executive Producer
Ultima: Worlds of Adventure 2: Martian Dreams 1991 Creative Director
Ultima: Runes of Virtue 1991 Creative Director
Ultima Underworld: The Stygian Abyss 1992 Director & Voice Actor
Ultima VII: The Black Gate 1992 Director & Producer
Ultima VII: The Forge of Virtue 1993 Creative Assistance & Producer
Ultima VII Part Two: Serpent Isle 1993 Creative Director & Audio Team Member
Ultima VII Part Two: The Silver Seed 1993 Director & Voice Actor
Ultima Underworld II: Labyrinth of Worlds 1993 Director & Voice Actor
Ultima VIII: Pagan 1994 Producer
Ultima: Runes of Virtue II 1994 Creative Director & Additional Design
Ultima VIII: The Lost Vale Expansion Pack Cancelled Producer
BioForge 1995 Executive Producer
Ultima Online 1997 Producer
Ultima Online: The Second Age 1998 Executive Designer
Lineage 1998 Executive Producer
Ultima IX: Ascension 1999 Director
Lineage II 2003 Executive Producer
City of Heroes 2004 Executive Producer
City of Villains 2005 Executive Management
Tabula Rasa 2007 Executive Producer
Ultimate Collector: Garage Sale 2012 Executive Producer
Ultimate RPG (working title) TBA Executive Producer

Read more about this topic:  Richard Garriott

Famous quotes containing the word games:

    Intelligence and war are games, perhaps the only meaningful games left. If any player becomes too proficient, the game is threatened with termination.
    William Burroughs (b. 1914)

    In 1600 the specialization of games and pastimes did not extend beyond infancy; after the age of three or four it decreased and disappeared. From then on the child played the same games as the adult, either with other children or with adults. . . . Conversely, adults used to play games which today only children play.
    Philippe Ariés (20th century)

    In the past, it seemed to make sense for a sportswriter on sabbatical from the playpen to attend the quadrennial hawgkilling when Presidential candidates are chosen, to observe and report upon politicians at play. After all, national conventions are games of a sort, and sports offers few spectacles richer in low comedy.
    Walter Wellesley (Red)