Game Characteristics
Knizia's games cover many board game genres. He has designed small two-player card games, children's games, simple games, sophisticated games, and even a live-action roleplaying game.
One element of modern game design that Reiner Knizia has pioneered is abstract theme. Older themed games like Monopoly have traditionally developed their themes by trying to model or emulate the environment or situation they are thematically tied to. So Monopoly has players buying and developing properties as a real developer might. Knizia's thematic game designs tend not to try to model a specific environment, but instead try to invoke the thought and decision-making processes that are key to the theme. For example, Knizia's game Medici has a fairly abstract game system of drawing and buying cards that does not try to model any particular environment, but in the game-world, the players are always attempting to price risk, the key success factor in the investment banking business in which the Medicis made their fortune. This approach has allowed Knizia to develop games that are comparatively simple but require thoughtful game-play, while still retaining strongly thematic elements.
Using his understanding of principles in mathematics to full effect, pricing and evaluating risk are frequently recurring elements in Reiner Knizia games. Many of his most successful designs use auctions as a vehicle to price risk, as in Ra, Medici, and Modern Art.
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Famous quotes containing the word game:
“A mans idea in a card game is warcruel, devastating and pitiless. A ladys idea of it is a combination of larceny, embezzlement and burglary.”
—Finley Peter Dunne (18671936)