Reflection (computer Programming)

Reflection (computer Programming)

In computer science, reflection is the ability of a computer program to examine (see type introspection) and modify the structure and behavior (specifically the values, meta-data, properties and functions) of an object at runtime.

Reflection is most commonly used in high-level virtual machine programming languages like Smalltalk and scripting languages and also in manifestly typed or statically typed programming languages such as Java, ML, and Haskell.

Read more about Reflection (computer Programming):  Historical Background, Uses, Implementation, Examples

Famous quotes containing the word reflection:

    And since the average lifetime—the relative longevity—is far greater for memories of poetic sensations than for those of heartbreaks, since the very long time that the grief I felt then because of Gilbert, it has been outlived by the pleasure I feel, whenever I wish to read, as in a sort of sundial, the minutes between twelve fifteen and one o’clock, in the month of May, upon remembering myself chatting ... with Madame Swann under the reflection of a cradle of wisteria.
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