Real Time Rendering

Real Time Rendering

Real-time rendering is one of the interactive areas of computer graphics, it means creating synthetic images fast enough on the computer so that the viewer can interact with a virtual environment. The most common place to find real-time rendering is in video games. The rate at which images are displayed is measured in frames per second (frame/s) or Hertz (Hz). The frame rate is the measurement of how quickly an imaging device produces unique consecutive images. If an application is displaying 15 frame/s it is considered real-time.

Read more about Real Time Rendering:  The Graphics Rendering Pipeline

Famous quotes containing the words real, time and/or rendering:

    “It often happens that the real tragedies of life occur in such an inartistic manner that they hurt us by their crude violence, their absolute incoherence, their absurd want of meaning, their entire lack of style.”
    —Oscar Wilde (1854–1900)

    “They do not live in the world,
    Are not in time and space.
    From birth to death hurled
    No word do they have, not one
    To plant a foot upon,
    Were never in any place.”
    —Edwin Muir (1887–1959)

    “Ambitious men spend their youth in rendering themselves worthy of patronage; it is their great mistake. While the foolish creatures are laying in stores of knowledge and energy, so that they shall not sink under the weight of responsible posts that recede from them, schemers come and go who are wealthy in words and destitute of ideas, astonish the ignorant, and creep into the confidence of those who have a little knowledge.”
    —HonorĂ© De Balzac (1799–1850)