Real Time Rendering

Real Time Rendering

Real-time rendering is one of the interactive areas of computer graphics, it means creating synthetic images fast enough on the computer so that the viewer can interact with a virtual environment. The most common place to find real-time rendering is in video games. The rate at which images are displayed is measured in frames per second (frame/s) or Hertz (Hz). The frame rate is the measurement of how quickly an imaging device produces unique consecutive images. If an application is displaying 15 frame/s it is considered real-time.

Read more about Real Time Rendering:  The Graphics Rendering Pipeline

Famous quotes containing the words real, time and/or rendering:

    “All my brothers, my brothers-in-law, they’re always telling me what a good-hearted guy I am. You don’t get to be good-hearted by accident. You get kicked around long enough, you get to be a real professor of pain.”
    —Paddy Chayefsky (1923–1981)

    “The glorious dream of full father involvement in infant care will not become a widespread reality overnight. But it can happen, and it eventually will happen,... A lot of progress may take place in a short period of time if we just lighten up, step back, and give the guys a decent chance.”
    —Michael K. Meyerhoff (20th century)

    “Americans are notorious for looking to their children for approval. How our children turn out and what they think of us has become the “final judgment” on our lives. . . . We imagine that the rising generation is rendering history’s verdict on us. We may resent children simply because we expect a harsh judgment from them.”
    —C. John Sommerville (20th century)