Real Time Rendering

Real Time Rendering

Real-time rendering is one of the interactive areas of computer graphics, it means creating synthetic images fast enough on the computer so that the viewer can interact with a virtual environment. The most common place to find real-time rendering is in video games. The rate at which images are displayed is measured in frames per second (frame/s) or Hertz (Hz). The frame rate is the measurement of how quickly an imaging device produces unique consecutive images. If an application is displaying 15 frame/s it is considered real-time.

Read more about Real Time Rendering:  The Graphics Rendering Pipeline

Famous quotes containing the words real, time and/or rendering:

    The great enemy of clear language is insincerity. When there is a gap between one’s real and one’s declared aims, one turns as it were instinctively to long words and exhausted idioms, like a cuttlefish squirting out ink.
    George Orwell (1903–1950)

    Old hippies don’t die, they just lie low until the laughter stops and their time comes round again.
    Joseph Gallivan (b. 1964)

    Woe to the makers of literal translations, who by rendering every word weaken the meaning! It is indeed by so doing that we can say the letter kills and the spirit gives life.
    Voltaire [François Marie Arouet] (1694–1778)