Real Time Rendering
Real-time rendering is one of the interactive areas of computer graphics, it means creating synthetic images fast enough on the computer so that the viewer can interact with a virtual environment. The most common place to find real-time rendering is in video games. The rate at which images are displayed is measured in frames per second (frame/s) or Hertz (Hz). The frame rate is the measurement of how quickly an imaging device produces unique consecutive images. If an application is displaying 15 frame/s it is considered real-time.
Read more about Real Time Rendering: The Graphics Rendering Pipeline
Famous quotes containing the words real, time and/or rendering:
“It is not real work unless you would rather be doing something else.”
—J.M. (James Matthew)
“The work was like peeling an onion. The outer skin came off with difficulty ... but in no time youd be down to its innards, tears streaming from your eyes as more and more beautiful reductions became possible.”
—Edward Blishen (b. 1920)
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—Voltaire [François Marie Arouet] (16941778)