Real Time Rendering
Real-time rendering is one of the interactive areas of computer graphics, it means creating synthetic images fast enough on the computer so that the viewer can interact with a virtual environment. The most common place to find real-time rendering is in video games. The rate at which images are displayed is measured in frames per second (frame/s) or Hertz (Hz). The frame rate is the measurement of how quickly an imaging device produces unique consecutive images. If an application is displaying 15 frame/s it is considered real-time.
Read more about Real Time Rendering: The Graphics Rendering Pipeline
Famous quotes containing the words real, time and/or rendering:
“The real weakness of England lies, not in incomplete armaments or unfortified coasts, not in the poverty that creeps through sunless lanes, or the drunkenness that brawls in loathsome courts, but simply in the fact that her ideals are emotional and not intellectual.”
—Oscar Wilde (18541900)
“Parents have railed against shelters near schools, but no one has made any connection between the crazed consumerism of our kids and their elders cold unconcern toward others. Maybe the homeless are not the only ones who need to spend time in these places to thaw out.”
—Anna Quindlen (b. 1952)
“Ambitious men spend their youth in rendering themselves worthy of patronage; it is their great mistake. While the foolish creatures are laying in stores of knowledge and energy, so that they shall not sink under the weight of responsible posts that recede from them, schemers come and go who are wealthy in words and destitute of ideas, astonish the ignorant, and creep into the confidence of those who have a little knowledge.”
—HonorĂ© De Balzac (17991850)