Real Time Rendering
Real-time rendering is one of the interactive areas of computer graphics, it means creating synthetic images fast enough on the computer so that the viewer can interact with a virtual environment. The most common place to find real-time rendering is in video games. The rate at which images are displayed is measured in frames per second (frame/s) or Hertz (Hz). The frame rate is the measurement of how quickly an imaging device produces unique consecutive images. If an application is displaying 15 frame/s it is considered real-time.
Read more about Real Time Rendering: The Graphics Rendering Pipeline
Famous quotes containing the words real, time and/or rendering:
“The pendulum oscillates between these two terms: Sufferingthat opens a window on the real and is the main condition of the artistic experience, and Boredom ... that must be considered as the most tolerable because the most durable of human evils.”
—Samuel Beckett (19061989)
“The time comes when our hearts sink utterly;
When we remember Deirdre and her tale,
And that her lips are dust.”
—James Kenneth Stephens (18821950)
“Americans are notorious for looking to their children for approval. How our children turn out and what they think of us has become the final judgment on our lives. . . . We imagine that the rising generation is rendering historys verdict on us. We may resent children simply because we expect a harsh judgment from them.”
—C. John Sommerville (20th century)