Games Developed
- Black Crypt (1992)
- Shadowcaster (1993)
- CyClones (1994)
- Heretic (1994)
- Heretic: Shadow of the Serpent Riders (1996)
- Hexen: Beyond Heretic (1995)
- Deathkings of the Dark Citadel (1996)
- Necrodome (1996)
- Mageslayer (1997)
- Take No Prisoners (1997)
- Hexen II (1997)
- Hexen II Mission Pack: Portal of Praevus (1998)
- Heretic II (1998)
- Soldier of Fortune (2000)
- Star Trek: Voyager – Elite Force (2000)
- Star Trek: Voyager Elite Force: Virtual Voyager (2001)
- Star Wars Jedi Knight II: Jedi Outcast (2002)
- Soldier of Fortune II: Double Helix (2002)
- Star Wars Jedi Knight: Jedi Academy (2003)
- X-Men Legends (2004)
- X-Men Legends II: Rise of Apocalypse (2005)
- Quake 4 (2005)
- Marvel: Ultimate Alliance (2006)
- X-Men Origins: Wolverine (2009)
- Wolfenstein (2009)
- Singularity (2010)
- Call of Duty: Black Ops (DLC, user interface) (2010)
- Call of Duty: Modern Warfare 3 (DLC, user interface) (2011)
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Famous quotes containing the words games and/or developed:
“In 1600 the specialization of games and pastimes did not extend beyond infancy; after the age of three or four it decreased and disappeared. From then on the child played the same games as the adult, either with other children or with adults. . . . Conversely, adults used to play games which today only children play.”
—Philippe Ariés (20th century)
“Toddlers are impulsive. One- and two-year-olds have not yet developed control over their actions. What they see, they want. What they feel, they express. What they think, they do.”
—Nancy Balaban (20th century)
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