Xbox Live Arcade Remake
A port of the game with enhanced high definition visuals was released on the Xbox 360's Xbox Live Arcade service on September 14th, 2011. Rather than to emulate the Sega Saturn, the source code was used to port the game to the Xbox 360's hardware. Sprites were redrawn in high definition with an optional blooming effect, true alpha blending implemented (buggy and therefore limited on Saturn and Titan hardware) and a post-process filter applied to enhance the look of the game. Options are included to disable any or all of these graphical enhancements, allowing players to enjoy the game as it originally appeared if they so desire. Like the Xbox Live Arcade port of Ikaruga, the game's original 4:3 playing field runs letterboxed in 16:9 aspect ratio and moves UI elements like player score, weapon level, and chain counter (new to this port of the game) to the border area with the new HUD. However, the game's original HUD can also be used if desired. In addition, the anime cut-scenes introduced in the Sega Saturn version of the game return with subtitles based on the Xbox 360's system language. Another special feature of the Xbox Live Arcade port of Radiant Silvergun includes a secret "Ikaruga Mode" where the game uses the same scoring mechanics of its spiritual successor, which can be accessed by unlocking an achievement within Ikaruga. Finally, the game comes with the options to play local or online cooperative modes and online leaderboards with the ability to download and share replays over Xbox Live.
Read more about this topic: Radiant Silvergun
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