Quizmania (Australia) - Incentives

Incentives

Periodically, an incentive to call in was displayed on the screen. One or more incentives may have been offered at any one time. These included:

  • A bonus offer, when the next caller or callers would be offered a certain amount of extra cash if they say a correct answer.
  • A "speed round", where many calls are taken with reduced banter.
  • Caller countdown clocks, where a countdown timer was placed on the screen and the host mentioning that a call would be taken any time from now until the clock hits zero (the length of the countdown clock varied from three minutes to fifteen seconds).
  • Double, triple or quadruple the normal amount of money on offer.
  • A second guess, where if the first answer mentioned by a caller was wrong, they got to say another answer (this offer was very rare).
  • A caller or callers will receive $50 just for getting through to the studio even if they got the answer wrong (this offer was very rare).
  • The possibility of receiving a Savvytel mobile phone starter kit with $20 credit (usually given away at random if the producers like the answer given but is not an answer in the current game).

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Famous quotes containing the word incentives:

    Perestroika basically is creating material incentives for the individual. Some of the comrades deny that, but I can’t see it any other way. In that sense human nature kinda goes backwards. It’s a step backwards. You have to realize the people weren’t quite ready for a socialist production system.
    Gus Hall (b. 1910)