Quiescence search is an algorithm typically used to evaluate minimax game trees in game-playing computer programs. It is a remedy for the horizon problem faced by AI engines for various games like chess and Go.
Read more about Quiescence Search: The Horizon Effect
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“At the ground of all these noble races, the beast of prey, the splendid, blond beast, lustfully roving in search of spoils and victory, cannot be mistaken.”
—Friedrich Nietzsche (18441900)